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Patch notes
#1
Open Beta 2: Change list

Balance / Gameplay Fixes:

Airstrike Deploy time increased slightly
Airstrike Beams are more visible
Airstrike Reduced damage and splash damage
Airstrike Price increased to 800 credits
Fixed not losing Sidearms in MP
Fixed hitting left Alt (walking mode) and releasing it while in ADS allowing you to go back to normal speed while staying in ADS
Fixed Stealth Tank kicking up dirt after it has been shot once (till it fired and cloaked again)
Gun/Rocket Emplacements now have the same health as an MRLS/Arty
Gun/Rocket Emplacement now has a longer respawn time
Gun/Rocket emplacement damage and range
Fixed bolt action reload weapon fast firing bug
Fixed bots being able to see cloaked units
Fixed being able to lock onto cloaked units
Artillery's projectile speed increased to counter arch's impact on difficulty
Mammoth Tank speed reduced
Stealth Tank missile range reduced
MRLS Lock Tolerance reduced
Machine Pistol has infinite ammo
Machine Pistol damage reduce slightly
Railgun / PIC have faster rate of fires
All bullet firing vehicles have faster bullet projectiles
Mammoth Missiles use a different particle effect
Mammoth Missiles damage reduced
A cloaked Stealth Tank can be seen from further away
Guard Tower projectile travels faster
Added a GDI/Nod version of the SMG/Machine Pistol so that GDI/Nod have colour coded bullets like AR
Fixed C4 that destroyed a vehicle also damaged the ejected driver
Reduced default deathcrate probability to 0%
Grenade damage & splash radius reduced
Grenade equip & reload times increased

UI:

Fixed an issue where above medium texture settings would cause graphical lighting issues.
Added bobbing intractable arrow over targeted units
Changed "E to enter" to show over the interactable arrow
Enemy nickname can hide behind dynamic objects
Added proper localization strings for Rx_Game. Primarily, this shows "C&C Mode" on the loading screen instead of "Team Deathmatch"
Added GameVersion, MapName to servers fetching for server list
Now server list (in game) will only add servers that are same version as game
Fixed PT not closing when in PT while the map ends
Fixed one frame lag on targeting box
Defenses controlled by AI no longer show enter-able arrow
Enterable arrow, intractable message, and showing your own player name are all now toggle-able via ini
Implement ping, and map name as well as mapImage in the server browser
Fixed the issue on joining the wrong server in server browser ingame after sorting
Reworked parsing the resolution list.
Fixed ingame menu's "suicide"
Added ability to target purchase terminals and MCTs
Added tips when parachuting, or targeting Tech, or Enemy MCTs. These can be toggled
Gave everything its own unique DamageType, so that the specific Weapon/Vehicle used can be identified
Fixed up some death messages showing the wrong icon. (Does not fix Headshots or RunOvers)
Fixed dying while in PT screen didn’t close the PT and then buying something spawned you at the middle of the map
Chat message duration is now three times longer and chat line count is now twice as much
Implement a dllbind to check which graphic card adapter the player use. This is be used for checking adapter specific settings such as FXAA and MLAA settings, APEX, etc
Added a temporary column for scoreboard for ping values. Ping has been implemented ingame scoreboard
Added a header for server name in scoreboard UI
Video settings will now exit its settings window once it is successfully applied its settings
Fixed the missing Tiberium Autorifle icons and Tiberium Flechette icons for previous and next weapons in HUD
Fixed the GDI PT shortcut issue where using the Chinook hotkey purchased an Orca and the Orca hotkey did not work
User messages (names and chat messages) displayed on the HUD can no longer be parsed as HTML
Can now donate via console using name matches with "donate" command

Maps:

Fixed collision issue with Refinery which allowed you to place a beacon in a non-disarm-able place next to the silo
Weapons Factory ramps now have a collision piece which prevents beacons to be placed in non-disarm-able location

Islands:

GDI can no longer base to base from their vantage point
GDI MRLS can no longer bombard Nod ref from their side of the field
Added invisible barriers at both GDI/Nod vantage points
Reduced screen dust effect

Walls:

Fixed vehicle collision blockers which were deemed invalid.
GDI base cannot be entered through use of exploit anymore
Landscape LODs faster for increased performance.
Slightly moved pyramids over for extra visibility
Fixed GDI right side collision issue

Whiteout:

Added tunnels (Work in Progress)

Field:

Updated lighting
Map made slightly brighter
Reduced fog effect on field

Lakeside:

Disabled blurry post process along the river
Removed all dynamic level events
Various fixes and updates
New rock textures

Mesa:

Disabled screen rain drop effect
Fixed super loud lightning sounds
Reduced fog values by 50% per emitter

Goldrush:

Moved GuardTowers to cover more ground.
Added more armour to (sniper) watchtowers.
GDI bridge is now a tighter chokepoint.
Hand of Nod is now more easily accessible to GDI infantry
End of the Nod bridge has gained some cover for GDI / Nod to utilize to balance with GDI bridge
Nod can no longer bypass GDI bridge and go straight into the river

Performance:

Disabled speed tree leaves and fronds on all graphics settings, as they seemed to be causing crashes for some users, and we don't use them at all
Doors no longer replicates open/close states. It's completely simulated locally now
Vehicle seats now replicate properly

Others:

Crashing on map change reduced considerably if not removed entirely. (No internal test crash was reported)
Fixed check for endgame announcement.
Parachute, boink, and credit flow sounds now have proper sound classes and should have their volumes be adjusted when the appropriate volume setting is tweaked
Added new Automatic Rifle animations and sounds
Added ping functionality
Reduced intro volume
Fixed a critical bots bug where it was possible to crash the server
Removed Building Repaired EVA sound for the time being
Added bBotsDisabled server parameter and added it to the server settings info list
Increased vote time to 30 seconds
Changed voting system so it should be easier to pass/fail votes.
Hacks that allowed entering the enemy PTs should not work anymore
Removed the reward message stuff so there should be no UT3 announcer
Added "recordDemo" command that lets you start a 2 minute long serverside demo without having to be logged in as admin
Added the ability to see player IPs in Demos
Added a ClientList command that displays Player ID, IP, SteamID, Team and Name of all connected clients
- Can be used in-game by logging into admin/moderator then using "AdminClientList"
- Can be used remotely by executing "LogClientList"
Added the ability for us to globally ban IPs and IP masks aswell as Steam-IDs
Changed MaxPlayers default to 40
Added a random team swap option for use with clanwars until auto-league integration is up
Added a delay between allowing name changes
No two players can have the same name
Added a server-customisable message filter
Added log message for player name changes
Temporarily removed Rcon Whitelist and Banning due to UDK bug giving the wrong IP
'
', ' ' and 'nbsp' in Chat Messages or Names now get replaced with a normal space
Updated log messages to be nicer to parse, tokens are separated by nbsp


New soundtrack collection available.
We've updated our original soundtrack with brand new music. You may check out the entire album on YouTube, or download it from one of the mirrors below:

Official mirror
Kickasstorrents mirror


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